
It added over 5 years worth of changes, including new weapon models, codebase improvements, new maps and a new mode, changes to existing modes, weapon balance changes, and bot AI improvements. In addition, the codebase of Xonotic was refactored.Ġ.8.5 was released on June 30, 2022. They added new maps, new themes for the menu, and new gameplay features. Īfterward, two minor releases came out: version 0.8.1, which was released on 26 August 2015 and 0.8.2 on 1 April 2017. It included, among other things, a new weapon, monsters, buffs and new maps.


The next major release of Xonotic, version 0.8, was released on 16 January 2015. Additionally, the team migrated to the gmqcc QuakeC compiler which generated faster, more optimized program files. It featured client-side rendering of players, 4 new maps and a complete re-write of the in-game chat system. Version 0.7, was released on 8 June 2013. Bug fixes and optimizations were also made. It added sRGB lightmap rendering, a new menu interface, 4 new maps, an integrated statistics system (XonStats), a Sandbox editing mode and the long-awaited feature of ClientSide QuakeC (CSQC) networked players. Version 0.6 was released on 8 March 2012. Since the release of this version, Team Xonotic's stated aim has been to "create the best possible fast-paced open-source FPS game". It featured multi-language support, seven new maps, vehicle support, and enhancements to weapons and player movement, among other changes. Version 0.5 was released on 8 September 2011. A preview version was released on 23 December 2010.
Xonotic assault maps code#
Approximately seven months later the source code was published via Git. Since this turn of events was unexpected by the community and most Nexuiz developers, they promised to create a fork controlled by a community in an open manner. The original creator, Lee Vermeulen, secretly made a deal with IllFonic which gave them hold over the Nexuiz trademark. In March 2010, controversy arose over the original Nexuiz being licensed to IllFonic to create a commercial version. Players can also personalize their HUD according to their exact preferences. The developers claim that the graphics quality is comparable to commercial video game titles released between 20. The game runs on the DarkPlaces engine and thus supports bloom, dynamic lighting and shadowing, offset mapping, and high-dynamic-range rendering. The game features a futuristic aesthetic, with maps set in high-tech environments and in space.

Weapons have special abilities such as multiple fire modes, which increase the tactical options available to the players. This is done with classic techniques including strafe jumping, bunny hopping, and rocket jumping. Emphasis is placed on movement and player physics, with a focus on gaining speed, jumping great distances, and conquering the level geometry. While the basic concept is inspired by other games of the same genre, there are several unique elements. The gameplay is very fast-paced, due to players being able to move at high speed and jump erratically. To score points, players must kill enemies using futuristic weapons while completing objectives. In order to unlock more game modes, players must complete different levels of gameplay. There are sixteen different game modes in Xonotic, including classic modes like deathmatch and capture the flag.
